Launchpad Controller
Given:
- MaxMSP.patches.requireLotsOfInteractivity == True
- PhysicalInputs.easeOfUse > PointAndClick.easeOfUse
- PhysicalInputs.easeOfUse > TouchscreenInputs.easeOfUse
- Monome.price > Self.whatIWantToSpend
- Launchpad.price ~= Self.whatIWantToSpend
- Launchpad.numberOfOwners > Monome.numberOfOwners
…I bought a Launchpad to use as an additional controller for my MaxMSP patches.
I’ve never liked the idea of making key/controller assignments dedicated to specific functionality within my patches. What if I later decide I need to use a different interface or keyboard to control this function? What if I later decide I’d rather use the Launchpad for another purpose? Reusable code is, definitionally, more useful and is also a more enjoyable challenge to design. Because the Launchpad is relatively inexpensive, it stands to reason that more Max users might own one (than a Monome) and might find a tool for it more useful, too. With this in mind I developed a couple patches to make hooking Launchpad into Max patches more accessible.
The Launchpad Controller tool bundle is available in the toolbox on the cycling74/Max website
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